Games Mechanic Programming

Within my final year at university, I had to propose and develop a complicated game mechanic within Unreal Engine 4.

Fundamentals of Path Traced Audio

For this project, I chose to try to implement the basics of a path traced audio system. The system that has been created is only the very basics of the system as there was limited time available, however it does calculate volume based on position and reflection of sound. This project could be carried on by increasing the accuracy of the listener to use a radar method for detection, and by adding audio effects such as echo and reverb.

The project can be found on github here

Below is a demonstration video of the project at work!